#include "ISDXStateMachineInterface.h"


USDXInstanceInterface::USDXInstanceInterface(const class FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
}

UObject* ISDXInstanceInterface::GetContext() const
{
	return nullptr;
}

USDXStateMachineInterface::USDXStateMachineInterface(const class FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
}

void ISDXStateMachineInterface::Initialize(UObject* Context)
{
}

void ISDXStateMachineInterface::Start()
{
}

void ISDXStateMachineInterface::Update(float DeltaSeconds)
{
}

void ISDXStateMachineInterface::Stop()
{
}

void ISDXStateMachineInterface::Restart()
{
}

void ISDXStateMachineInterface::Shutdown()
{
}
